kLoOge.Werks |
Seems dated, last version from 2011, can't be downloaded from their page, likely defunct
kLoOge.Werks brings all the best parts of tabletop role-playing to the computer, breaking geographical barriers by allowing you to play over the Internet or LAN. It keeps track of character stats, modifiers, dice, combat and even has a configurable game calendar with time, date and weather conditions.
Chat text, grids, sounds, visual effects and much more are at your fingertips. Since kLoOge.Werks is game system neutral you can play just about any game you like: 6, 10, 20 sided dice or any variety you can
imagine. Game system definitions are kept in text files you can download to make your game play exactly the way you want.
You can use any type of image to represent your characters and maps. Scan, download, draw or render your images, then bring them into kLoOge.Werks where you can set accurate scale so every attack and move can be controlled. You can also import character data from popular character generators.
Various licensing agreements available online through RPGNow and DriveThruRPG
Java 2, v1.4.2 or later (a free download from http://java.sun.com)
kLoOge.Werks will operate on any system capable of utilizing the Java environment
Game Master (Server) Version
Minimum Required
Pentium II , 800 MHz G3 750 MHz
192 MB RAM
20 MB of hard drive space
SVGA (or equivalent) video card
Recommended
Pentium III, 1.2 GHz / G4 1.47 GHz
512 MB RAM
100 MB of hard drive space
SVGA (or equivalent) video card with hardware acceleration
Player (Client) Version
Minimum Required
Pentium II, 800 MHz / G3 750 MHz
64 MB RAM
20 MB of hard drive space
SVGA (or equivalent) video card
Recommended
Pentium III, 450 MHz / G4 1.25 MHz
128 MB RAM
100 MB of hard drive space
SVGA (or equivalent) video card with hardware acceleration
Game system neutral As long as the game you’re playing is turn based, uses a map and icon representations, you should be able to improve the quality of your gaming sessions with kLoOge.Werks.
User-modifible game system definitions The basic rules of a game system are defined in a text file (XML format) that you can modify to customize the look and behavior of the program for your particular gaming needs. A thorough document distributed with the program describes every XML tag and how it can be used to define your game definition.
Written in Java Runs unmodified on any system that supports Java 2, v1.4.2 or later, so no matter what your hardware or operating system, kLoOge.Werks will be there for you. Play of a single game can include computers running Windows, Apple OSX, Linux and more.
Powerful integrated character sheet PCs, NPCs and Items can have their own individual character sheet. These sheets contain all the information about an Icon in a single place. Once entered, this information becomes available during play to create automated dice rolls for attacks, skills, spells and more that interact intelligently with opponent character sheets.
Powerful map features Configurable map scale, rectangular and hexagonal grids with and without numbers, visible/translucent/invisible grids, snap-to-grid, GM concealed areas, Player "darkness" concealed areas, "fog-of war" that reveals areas within light and then conceals them as light moves, animated GIF images, sounds, videos, HTML-formatted documents, calendar and round counter with GM-defined events.
Variety of chat options Public, private messages, whisper, chat-as-icon, drag-and-drop text to chat window, saved chat history, player and GM independent coloring options associated with character actions like attacks, spells and damage rolls, chat on map, chat next to player icons.
Really neat extras Character icon creator, D&D4E Monster Builder, item builder, "picked-up" items add their features and capabilities to the player's automated dice rolls and character abilities.